I only found one Android app called Drawing the Math that was right on track with high school math. This app allows students to enter equations and see the graphs of them. It also allows users to stretch or skew graphs, changing the graph and seeing how that changes the equation. We had a math teacher last year use a graphing app like this one to draw pictures and record the equations necessary to graph them.
The other app I found for Android (also available on phones and Apple devices) is called Layar. It is an augmented reality app. I had never heard of this before but it is REALLY COOL! Augmented reality basically works like a QR code for real life objects. Your device scans your item or picture and anything recorded for that image pops up on the screen in an overlay. In this way, a picture or article in a magazine could be scanned to bring up a related video. A street view would overlay information about the types of businesses inside the buildings. Your car can be tracked by holding up your device and moving around until you face the direction of your car. In a classroom setting, you could us this to provide additional information about any object in your room. President portraits could be augmented with videos, biographies, or presentations about their accomplishments. Machine parts could be shown in motion or the physics could be explained with a pop up video. The options are limitless. I think kids would find this very engaging.
After failing miserably in the Android app department, I turned to the web. I found several websites that are promising. I have listed them individually below:
- Animoto - Found at animoto.com, students can make quick and easy videos of book reviews or project outlines. They pick a theme and background music and start adding pictures and text. The videos can be downloaded and saved or set in to a running loop to be played back during open house. Educators and students can get an upgraded account for free.
- floorplanner.com - As a future Technology Ed teacher, I am always looking for something I can use for an architecture or design class. This website was easy to get started on and engaging. I lost several hours designing my dream home, complete with furniture, porch and rosebushes. The plans can be saved so students could return and work on a project several days in a row. Students could share and review each other's work and discuss why they chose materials and designs as they did, encouraging a Constructivist learning environment.
- golemgame.com - This website is similar to the Fantastic Contraption game except it is a full sandbox, meaning students can create anything they want to perform any task they are given. Teachers could give an assignment and restrict materials to inspire student's creativity and understanding of mechanics and physics. The game allows students to explore and experiment with virtual parts quickly and easily. Once they have a viable model, they could be tasked with building it for real and seeing if it would preform as expected.
- http://ldd.lego.com/en-us/ - This website hosts the Lego Digital Designer System. Plans can be uploaded and shared or downloaded and built. I am partial to building things and have always loved Legos. This is a great way for students to build and share their creations. As an educator, I would give students a limited number and sizes of blocks and then challenge them to build a unique object (maybe a vehicle or building) and then have them share them and peer review and pick a winner. I think kids really love creating things and Legos are perfect to building tools.
- For every good website I found, I visited three that were glorified advertisements or scams, or cost money. There are lots of good sites out there, but there are also lots of misleading information. Teachers need to research before suggesting sites to students.
Creative tools are so important for kids. Everyone wants to be able to hold something in their hand and say, "I made this!" Kids are no different. Even in high school, students want create something and take it home to show their parents. I think it is also a great way to connect with parents - it touches a nerve reminiscent of the bean plant they sprouted in 1st grade. Videos and digital content fulfills this need as well. Unlike games and tutorials, creative tools give kids something to show off and share. I think the sharing is important because it allows for peer review and design improvement. Students are able to learn from their mistakes and others successes. Its a two-fold learning process: They learn while doing and again when considering others' work.
I look forward to using these apps and programs in my class.
